
The entire prologue spends its time hammering in how bad Nohr is, so when it gets down to it, the game basically asks "do you want to be good or evil?" without a drop more nuance than that. It's a nice hook, though the decision felt, to me at least, entirely like one made because of the version of the game I owned, and less because I felt conflicted about the actual decision. Six chapters in, a branching point is reached, giving players the option to side with Hoshido, Nohr, and when 'Revelation' (DLC) is released, picking no side at all. As a prince or princess of Nohr, you very quickly begin to learn that the family you've grown up with aren't actually your blood relatives, having been kidnapped during infancy from your real home nation of Hoshido. The basic story starts the same no matter which entry you play. The reasoning behind it is sound- 'Birthright' doubles down on aspects that saw 'Awakening' become the success it was, while 'Conquest' aims to satisfy longtime fans who felt that the series was heading in a different direction from what they'd become accustomed to, I just wish certain aspects had been handled a bit better than they are. It works as both one of the most difficult and one of the most approachable franchise entries yet, but I can't help but feel that certain aspects have been a bit hamstrung by Nintendo's decision to split the game into three somewhat separate games. It's both a huge improvement over 'Awakening' before it and a nice return to form for the series itself. Conquest also offers StreetPass and amiibo support, as well as traditional multiplayer modes.'Fire Emblem Fates: Conquest' is a mechanically great game. The game offers several difficulty levels, including the new Phoenix level that returns fallen units to the combat zone on their next turn, and the new My Castle feature lets gamers build a home base from which they can shop for new gear, train, and strengthen relationships. Experience points can be used to wield stronger weapons and upgrade to higher classes, while pairing characters can lead to stronger bonds, more conversation options, and even romance. Gamers must strategically deploy several different kinds of soldiers, including Maids, Adventurers, and Wolfskins, all while taking into account class, support levels, and a rock-paper-scissors weapons system.įire Emblem Fates: Conquest was designed to be the more challenging of the two releases, with players earning less gold and experience points, while Birthright provides more resources and was designed to be less complex. Users create their own character, form a small army, and engage in fights on gridded maps to prevent an all-out war.

The story finds players choosing the path of revolution as a kidnapped royal who stays in the Kingdom of Nohr.
