

Thankfully for EU4 getting mods has become as easy as shopping on Amazon Prime thanks to the Steam Workshop integration. In days gone by you’d have had to grab mods directly from the Paradox forums and get into the weeds of placing files here and there. So instead of gawking at the sheer quantity and quality of mods, let’s look at how easy it is to enhance the vanilla game across a range of categories to get any megalomaniac started on a fuller EU4 experience. They’ve somehow managed to make an already replayable game even more replayable, if you can imagine that. Thankfully, it’s hard to go wrong with the quality of the modding community for Europa Universalis IV. Try not to get too carried away with changing things, such as buffing assimilation too high.With over seven thousand EU4 mods – the top one hundred of which having anywhere between 10K – 300K subscribers – trying to tweak your game can seem like an intimidating experience. For POP control, there’s the parameters such as: editing assimilation (increase = speed up, decrease = slow down), immigration, base pop growth (before any other modifiers such as tech/health care/event modifiers). The file also holds other parameters such as: time it takes until a nation loses a GP spot, infamy/“badboy” amount, colonial rank ( to start colonizing, usually reserved for GPs and SPs).

Just remember, the game tends to get unstable if the game runs longer than 100 years (or depending on a regular game, usually 90 years/10 years left), with the added POPs factored in, political parties dying/expiring, nothing left to research (builds up your points, and inevitably bridges the gap between GPs/SPs/regular countries to the developing world), economical growth, stats, and other things. If you’re going to edit anything else, make a backup since at worst it can destabilize your games present + future! You can edit the game as early as you’d like (even to EUIV times, like the Age of Discovery as I’ve done years ago + removing most civilized nations from the map), same goes for end date. Start_date: “1836.1.1”, end_date: “1935.12.31”,ĭa, as implied, deals with most of the game’s balancing issues and to keep it in check. Edit it with a text editor, and then change the facets of the game to your hearts delight. You’d have to edit the a file found in your (directory)/Victoria II/commons folder. Other mods, such as a few Vic2 WW2 mods also employ an extended timeline, or add certain scenarios/bookmarks in place to ease the game. It’s been ages (>6 months) since I’ve sat down and played a good session of Vic2, vanilla or modded, but I do remember how to do that! Not at my PC now, but it’s from the top of my head.
